Fable 5.2 怎麼做影片
用 Fable 5.2 產生影片,就是請它把一個場景或一部短片整個寫成程式:模型、鏡頭、燈光,很多時候還有音樂。有的作者把它算繪成 MP4,有的直接把場景做成網頁,打開就能在裡面走動。
- 0kncn 的 90 秒日式動畫是用 Python 在 Blender 裡一個鏡頭一個鏡頭搭出來的,配樂用 numpy 寫成。
- Marcel 的金色帆船只用 Three.js,不用 Blender 也不用外部模型:中等推理強度,約 38 分鐘、17 美元。
- 讚數最多的是 Peter Gostev 的伊斯坦堡,用 Fable 5.2 Max 跑的,約 46 美元。
- Dante 的 UFO 短片只用一句話提示詞,以 three.js 和 Remotion 做成,不用材質和素材音效。
在 Claude Code 裡怎麼做
用 Fable 5.2 啟動 Claude Code
Fable 5.2 需要 Pro 以上方案或 API。要做成能分享的網頁,空資料夾就夠了;要用 Blender,先裝好 Blender,讓 Fable 用 Python 驅動它。
mkdir my-film && cd my-film claude --model claude-fable-5-2描述場景,或逐個鏡頭描述短片
一句話就行("make me a 30 second video of a UFO visiting Area 51 and greeting humans, ultra detailed, cinematic lighting");像下面巴黎 1888 那樣又長又精確的提示詞,能給你更多控制。
請它算繪,或保留成可互動的頁面
可以要求指定解析度和影格率的 MP4,也可以要求做成一個能在瀏覽器裡打開、分享的 HTML 頁面。
短片和動畫
有鏡頭、有故事或有配樂的短片。

90 秒日式動畫短片:蒸汽火車變身機器人
0kncn (@0kncn) · 409 讚 · 7萬 次觀看
一條提示詞做出手繪感的 2D 動畫:Fable 用 Python 在 Blender 裡搭好每個鏡頭並算繪,再逐格描線,配樂也是它用 numpy 一個音一個音寫的。
查看提示詞(作者原文)
Create a 2D anime short. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic. Build everything in Blender from Python, render it in Eevee, then ink and paint every frame in a second pass. Deliver one 1920x1080, 24 fps MP4 with a synthesized soundtrack. Use any tools, libraries, references, guides, literally anything, as long as the final result looks 100% like hand-drawn 2D anime. Use theatrical anime as the art style reference for the design, line work, painted backgrounds, color and atmosphere. The film is 90 seconds long (2160 frames), in 42 shots. Its hero is a steam locomotive that transforms into a robot. No people appear in the film. HERO No. 9, a 1940s 2-8-2 freight locomotive with a four-axle tender, 23 m long, asleep for decades in a mountain engine shed: matte black boiler with rust runs, faded red wheel centres and buffer beam, brass number plate "9", one large headlamp, two amber marker lamps, moss on the running boards, ivy through the cab windows, and a stork's nest on the cab roof. As a robot it stands 21 m tall with its shoulders at 17 m. It is an original design, not a character from any existing series. It moves on twos, slow and heavy. Its wheels never slip and its feet never slide. TRANSFORM One transformation, at full speed, 120 frames, in five stages of 24 frames. Every part is rigid: nothing stretches, nothing vanishes, nothing appears. Each part travels on a hinge or a slide you can see. 1. Legs: the tender uncouples, splits lengthwise and swings down; its two bogies lock as feet, the coal stays in bunkers on the calves. 2. Hips: the cab drops and widens into the pelvis; the trailing truck folds onto the lower back. 3. Torso: the boiler tilts upright, firebox at the waist, smokebox at the top; the chimney and steam dome end on the upper back and keep venting. 4. Arms: the running boards swing out with the cylinders as shoulders, the piston and connecting rods as forearms, and hands with three fingers and a thumb unfolding from the valve gear; the front driving wheels ride up as shoulder discs, the rear ones fold to hips and knees. 5. Head: the smokebox door hinges forward as the chest plate with the headlamp at its centre; a riveted helmet rises from the smokebox with one dark visor slit and the two marker lamps as amber eyes; the cowcatcher folds up as a collar. The cab roof panel rides up to the right shoulder and carries the stork's nest, never tilted more than 10 degrees. Stages 1-3 happen on the rails, with the first strides landing on the ballast either side of the track. Stages 4-5 happen in the air. WORLD A single-track mountain railway at real scale. At the top, an ore mine with a loading bunker and a rake of twelve four-wheel hopper wagons. The line descends through larch forest and a short rock tunnel to a viaduct: seven 18 m steel girder spans on stone piers, 126 m long, the deck 17 m above a turquoise meltwater river 3 m deep. Beyond it, a small station: a stone engine shed, a water tower, a semaphore signal with an alarm bell, a signal box, a siding ending in a sand drag. Snow peaks behind, a cliff face above the viaduct, telegraph poles along the whole line. STORY A clear spring morning in the valley. Meltwater loosens the cliff: a rockfall hits the middle pier of the viaduct, the pier collapses into the river and the two girders it carried sag into a V, held only by the rails. Up at the mine the shock snaps a coupling and the twelve loaded wagons start to roll downhill, unmanned. At the station the semaphore drops to danger and the bell rings. In the dark shed the firebox glows, the pressure needle climbs, the headlamp lights; the stork flies up. No. 9 bursts through the shed doors tearing ivy and rust, and charges up the grade with the wagons coming down the other side. On the approach it transforms at full speed, leaps from the abutment, lands crouched in the river, wades to the fallen pier, and lifts the sagging joint onto its shoulders and raised hands. The wagons hit the viaduct: it sinks 0.3 m as each one passes over and holds. The rake runs through the station into the sand drag and stops. No. 9 does not come back out. It locks its knees and stays as the new pier. The steam thins, the stork returns to its nest, the visor dims. LIGHT High-key anime light, never murky: a morning sun from the south-east, a saturated cobalt sky, white cumulus with lavender shadows, snow peaks with blue shadows, fresh green larch, a turquoise river with drawn white water. Light only changes with a cause you can see: rock dust dims the gorge for 3 seconds, steam whites out a frame, the firebox throws orange onto the shed walls. Cel light with hard shadows, gouache backgrounds, ink lines on every machine, rail and building, effects drawn on twos: steam as inked rolling shapes with a flat shadow tone, water as inked sheets with foam crowns, dust as drawn clouds, never particle mush. SOUND A synthesized orchestra on a 144 bpm grid: one beat is 10 frames, and every cut lands on a multiple of 5 frames. A hopeful theme on clarinet and horn, the collapse in E minor, a 12/8 chase with the exhaust chuff as percussion at four beats per wheel revolution, a heavy 3/4 for the hold with one low drum per wagon. 16 hits land exactly on the picture: the rockfall, the pier, the coupling, the signal arm, the shed doors, each transformation lock, the landing, the lift, the first and last wagon. The steam whistle is heard twice: once on waking, once on the hold. FORMAT Write the film as a Python story clock: one state per frame for every pose, camera, wheel angle, rod position, transformation part, wagon, effect and sound cue. CHECKS Before the final render a script tests every frame on the real meshes: no part of No. 9 goes through another part, in either form or at any frame of the transformation; the total volume of its parts is the same in both forms; every wheel on a rail turns exactly as far as it travels; planted feet do not move; No. 9 never goes through the track, the shed, the viaduct or the riverbed; the wagons stay on the rails and never touch each other except at the couplings; the camera never enters a mesh, the cliff or the water; nothing jumps between frames.

在 Blender 裡搭出的星際大戰戰役
Aditya (@adityavg13) · 292 讚 · 4.4萬 次觀看
作者用來測試每個新模型的 Blender 基準:競技場裡上千個機器人、砲艇和雷射對戰。一條提示詞,1.5 小時(含 20 分鐘算繪)。


秋天伏見稻荷大社的旅遊廣告
Peter Yang (@petergyang) · 83 讚 · 1萬 次觀看
20 秒:京都神社、穿過紅色鳥居隧道、夕陽下的片名卡,全部用程式碼完成,連音樂也是。

不用影片模型做出的雨夜東京小巷
Higgsfield AI (@higgsfield_ai) · 68 讚 · 1.1萬 次觀看
雨、水窪和霓虹倒影,一面真的會反射的街角鏡,還有看得懂的日文招牌。由 Higgsfield 發布。


能在家裡做出來的寵物機器人
Matt Shumer (@mattshumer_) · 151 讚 · 13.8萬 次觀看
Matt Shumer 請它設計一個能在公寓裡做出來的機器人,得到一隻圓滾滾的小寵物機器人:醒來、揮手臂、玩球。


一張生成圖都沒有的 46 秒短片
Cube (@cube__lol) · 14 讚 · 624 次觀看
彈鋼琴的少年:每一格畫面、每一個音符都由 Fable 寫的程式碼畫出、彈出,不用任何圖像或影片模型。

UFO 降落 51 區
Dante (@danteeonsol) · 3 讚 · 209 次觀看
一句話提示詞,用 three.js 和 Remotion 做出 5 個鏡頭、30 秒的短片:不匯入模型、不用材質和素材音效,4K 算繪。
查看提示詞(作者原文)
make me a 30 second video of a UFO visiting Area 51 and greeting humans, ultra detailed, cinematic lighting
蜘蛛把 Claude Logo 織進網裡
sudoPhoeniX (@sudoPhoeniX) · 1 讚 · 79 次觀看
月光下一隻蜘蛛一步步結網,天亮前把 Claude 的 Logo 織在網中央。
3D 場景和微縮世界
城市、帆船和小島,其中幾個是能在裡面走動的網頁。

一條提示詞搭出的伊斯坦堡
Peter Gostev (@petergostev) · 2892 讚 · 46.8萬 次觀看
從空中俯瞰整座城市:聖索菲亞大教堂、金角灣、博斯普魯斯海峽上的渡輪和黃昏天際線。Fable 5.2 Max,約 46 美元。




1888 年的巴黎,艾菲爾鐵塔正在興建
Rez (@RezAIT00) · 41 讚 · 4464 次觀看
浮空體素島上,起重機吊起鋼樑,鉚工火花四濺,河船在塞納河上冒著蒸汽。一次完成,提示詞很長、很精確。
查看提示詞(作者原文)
Build a single self-contained three.js HTML page that renders a 14-second animation (1280x720, 30fps, deterministic: expose window.renderAt(t) so every frame can be captured). Scene: a floating voxel diorama island - Paris, 1888, the Eiffel Tower under construction. Everything is already moving on frame 1. Island: - floating chunk with layered rock underside, the Seine curving across the front with stone quays and an arched bridge - Champ de Mars: dirt work yard, stacks of iron girders, wooden sheds, a steam engine with a smoking chimney - around it: rows of Haussmann buildings with cream walls, grey zinc roofs, chimneys, tiny trees along the boulevards The tower (the hero): - dark reddish-brown wrought iron lattice made of thin voxel beams with real X-bracing, not solid blocks - four curved legs and the first platform finished, the second level half built, the top section only a skeleton - wooden scaffolding towers under the legs, small creeper cranes on the structure lifting girders on chains - glowing orange rivet sparks where workers hammer, small puffs of steam Life (hundreds of tiny voxel people, ~3 voxels tall): - riveting teams on every level with hammers swinging, workers walking along beams - girders hoisted by cranes swinging slowly into place - horse-drawn carts carrying iron across the yard, crowds of onlookers in 1880s clothes with top hats and parasols - a riverboat with a smoking funnel moving along the Seine, carriages crossing the bridge, pigeons circling the tower Camera and look: - wide view of the whole island, slow orbit (~25 degrees) with a gentle push-in toward the tower - warm late-afternoon sun, soft shadows, ambient occlusion, light haze, rounded voxels, ACES tone mapping, soft bloom on sparks

照著參考圖在 Blender 裡重建一座島
sweetretry · 85 讚
只寫程式碼驅動 Blender:130 個物件、114 萬個面、0 張材質,水車會轉、魚會游。參考圖沒拍到的部分由 Fable 自己補齊。


每個角色都會思考的歐洲小鎮
Matthew Berman (@MatthewBerman) · 61 讚 · 5445 次觀看
一座 3D 小鎮,居民用 AI 思考、彼此對話,來自 Matthew Berman 的 Fable 5.2 實測。

寫實的夕陽燈塔
Not Harris (@viewsfrom02108) · 2 讚 · 305 次觀看
作者固定使用的燈塔提示詞在 Fable 5.2 上的效果:條紋燈塔、掃過的光束和平靜的海面。
網站和互動頁面
隨捲動或點擊變化的登陸頁和產品頁。
科學、太空和資料
星系、黑洞、病毒和海底,很多用的是真實資料。
更多 Claude 作品
完整清單(每部 3 張截圖)在 GitHub 上:awesome-claude-fable-videos。用 Fable 5.2 做的遊戲看 Claude Fable 5.2 遊戲;用 Opus 5.5 做的發表影片和動態圖像看 Opus 5.5 動態影片。模型本身的變化請看我們的 Claude Fable 5.2 指南。
常見問題
Claude Fable 5.2 能產生影片嗎?
不是影片模型那種產生方式。它寫程式碼畫出每一格(Three.js、WebGL、Remotion 或 Blender),再算繪成 MP4,或直接在瀏覽器裡即時執行。所以文字、Logo 和細節都很清晰。
它用什麼工具?
最常見的是單一 HTML 檔裡的 Three.js 或 WebGL。也有人用 Remotion 做電影式剪輯,用 Python 驅動 Blender,用 Python 或 numpy 寫音樂。
要多久、花多少錢?
從約 20 分鐘、7 美元(東京拉麵攤),到 1.5 小時、3,500 萬 token(海盜船),或用 Fable 5.2 Max 花約 46 美元(伊斯坦堡)。
這些場景我能自己打開嗎?
有 4 個在卡片上附了線上頁面:金色帆船、海盜船、黑洞和星系。其餘的作者只發了影片。
做影片該用 Fable 5.2 還是 Opus 5.5?
兩個都有人用。從大家分享的作品看,Fable 5.2 多用來做 3D 場景和短片,Opus 5.5 多用來做產品發表影片和動態圖像,我們整理在 Opus 5.5 動態影片 裡。
每則貼文和提示詞都於 2026 年 11 月 11 日和 12 日在 X 和小紅書上核對;讚數和觀看數是當時貼文上的數字。









