Fable 5.2 怎么做视频
用 Fable 5.2 生成视频,就是让它把一个场景或一部短片整个写成程序:模型、镜头、灯光,很多时候还有音乐。有的作者把它渲染成 MP4,有的直接把场景做成网页,打开就能在里面走动。
- 0kncn 的 90 秒日漫是用 Python 在 Blender 里一个镜头一个镜头搭出来的,配乐用 numpy 写成。
- Marcel 的金色帆船纯用 Three.js,不用 Blender 也不用外部模型:中等推理强度,约 38 分钟、17 美元。
- 点赞最多的是 Peter Gostev 的伊斯坦布尔,用 Fable 5.2 Max 跑的,约 46 美元。
- Dante 的 UFO 短片只用了一句话提示词,用 three.js 和 Remotion 做成,不用贴图和素材音效。
在 Claude Code 里怎么做
用 Fable 5.2 启动 Claude Code
Fable 5.2 需要 Pro 及以上套餐或 API。要做成能分享的网页,空文件夹就够了;要用 Blender,先装好 Blender,让 Fable 用 Python 驱动它。
mkdir my-film && cd my-film claude --model claude-fable-5-2描述场景,或者逐个镜头描述短片
一句话就行("make me a 30 second video of a UFO visiting Area 51 and greeting humans, ultra detailed, cinematic lighting");像下面巴黎 1888 那样又长又精确的提示词,能给你更多控制。
让它渲染,或者保留成可交互的页面
可以要求指定分辨率和帧率的 MP4,也可以要求做成一个能在浏览器里打开、分享的 HTML 页面。
短片和动画
有镜头、有故事或有配乐的短片。

90 秒日漫短片:蒸汽火车变形成机器人
0kncn (@0kncn) · 409 赞 · 7万 次浏览
一条提示词做出手绘感的 2D 动画:Fable 用 Python 在 Blender 里搭好每个镜头并渲染,再逐帧上墨线,配乐也是它用 numpy 一个音一个音写的。
查看提示词(作者原文)
Create a 2D anime short. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic. Build everything in Blender from Python, render it in Eevee, then ink and paint every frame in a second pass. Deliver one 1920x1080, 24 fps MP4 with a synthesized soundtrack. Use any tools, libraries, references, guides, literally anything, as long as the final result looks 100% like hand-drawn 2D anime. Use theatrical anime as the art style reference for the design, line work, painted backgrounds, color and atmosphere. The film is 90 seconds long (2160 frames), in 42 shots. Its hero is a steam locomotive that transforms into a robot. No people appear in the film. HERO No. 9, a 1940s 2-8-2 freight locomotive with a four-axle tender, 23 m long, asleep for decades in a mountain engine shed: matte black boiler with rust runs, faded red wheel centres and buffer beam, brass number plate "9", one large headlamp, two amber marker lamps, moss on the running boards, ivy through the cab windows, and a stork's nest on the cab roof. As a robot it stands 21 m tall with its shoulders at 17 m. It is an original design, not a character from any existing series. It moves on twos, slow and heavy. Its wheels never slip and its feet never slide. TRANSFORM One transformation, at full speed, 120 frames, in five stages of 24 frames. Every part is rigid: nothing stretches, nothing vanishes, nothing appears. Each part travels on a hinge or a slide you can see. 1. Legs: the tender uncouples, splits lengthwise and swings down; its two bogies lock as feet, the coal stays in bunkers on the calves. 2. Hips: the cab drops and widens into the pelvis; the trailing truck folds onto the lower back. 3. Torso: the boiler tilts upright, firebox at the waist, smokebox at the top; the chimney and steam dome end on the upper back and keep venting. 4. Arms: the running boards swing out with the cylinders as shoulders, the piston and connecting rods as forearms, and hands with three fingers and a thumb unfolding from the valve gear; the front driving wheels ride up as shoulder discs, the rear ones fold to hips and knees. 5. Head: the smokebox door hinges forward as the chest plate with the headlamp at its centre; a riveted helmet rises from the smokebox with one dark visor slit and the two marker lamps as amber eyes; the cowcatcher folds up as a collar. The cab roof panel rides up to the right shoulder and carries the stork's nest, never tilted more than 10 degrees. Stages 1-3 happen on the rails, with the first strides landing on the ballast either side of the track. Stages 4-5 happen in the air. WORLD A single-track mountain railway at real scale. At the top, an ore mine with a loading bunker and a rake of twelve four-wheel hopper wagons. The line descends through larch forest and a short rock tunnel to a viaduct: seven 18 m steel girder spans on stone piers, 126 m long, the deck 17 m above a turquoise meltwater river 3 m deep. Beyond it, a small station: a stone engine shed, a water tower, a semaphore signal with an alarm bell, a signal box, a siding ending in a sand drag. Snow peaks behind, a cliff face above the viaduct, telegraph poles along the whole line. STORY A clear spring morning in the valley. Meltwater loosens the cliff: a rockfall hits the middle pier of the viaduct, the pier collapses into the river and the two girders it carried sag into a V, held only by the rails. Up at the mine the shock snaps a coupling and the twelve loaded wagons start to roll downhill, unmanned. At the station the semaphore drops to danger and the bell rings. In the dark shed the firebox glows, the pressure needle climbs, the headlamp lights; the stork flies up. No. 9 bursts through the shed doors tearing ivy and rust, and charges up the grade with the wagons coming down the other side. On the approach it transforms at full speed, leaps from the abutment, lands crouched in the river, wades to the fallen pier, and lifts the sagging joint onto its shoulders and raised hands. The wagons hit the viaduct: it sinks 0.3 m as each one passes over and holds. The rake runs through the station into the sand drag and stops. No. 9 does not come back out. It locks its knees and stays as the new pier. The steam thins, the stork returns to its nest, the visor dims. LIGHT High-key anime light, never murky: a morning sun from the south-east, a saturated cobalt sky, white cumulus with lavender shadows, snow peaks with blue shadows, fresh green larch, a turquoise river with drawn white water. Light only changes with a cause you can see: rock dust dims the gorge for 3 seconds, steam whites out a frame, the firebox throws orange onto the shed walls. Cel light with hard shadows, gouache backgrounds, ink lines on every machine, rail and building, effects drawn on twos: steam as inked rolling shapes with a flat shadow tone, water as inked sheets with foam crowns, dust as drawn clouds, never particle mush. SOUND A synthesized orchestra on a 144 bpm grid: one beat is 10 frames, and every cut lands on a multiple of 5 frames. A hopeful theme on clarinet and horn, the collapse in E minor, a 12/8 chase with the exhaust chuff as percussion at four beats per wheel revolution, a heavy 3/4 for the hold with one low drum per wagon. 16 hits land exactly on the picture: the rockfall, the pier, the coupling, the signal arm, the shed doors, each transformation lock, the landing, the lift, the first and last wagon. The steam whistle is heard twice: once on waking, once on the hold. FORMAT Write the film as a Python story clock: one state per frame for every pose, camera, wheel angle, rod position, transformation part, wagon, effect and sound cue. CHECKS Before the final render a script tests every frame on the real meshes: no part of No. 9 goes through another part, in either form or at any frame of the transformation; the total volume of its parts is the same in both forms; every wheel on a rail turns exactly as far as it travels; planted feet do not move; No. 9 never goes through the track, the shed, the viaduct or the riverbed; the wagons stay on the rails and never touch each other except at the couplings; the camera never enters a mesh, the cliff or the water; nothing jumps between frames.

在 Blender 里搭出的星球大战战役
Aditya (@adityavg13) · 292 赞 · 4.4万 次浏览
作者用来测试每个新模型的 Blender 基准:竞技场里上千个机器人、炮艇和激光对战。一条提示词,1.5 小时(含 20 分钟渲染)。



不用视频模型做出的雨夜东京小巷
Higgsfield AI (@higgsfield_ai) · 68 赞 · 1.1万 次浏览
雨、水洼和霓虹倒影,一面真的能反射的街角镜,还有能看懂的日文招牌。由 Higgsfield 发布。


能在家里做出来的宠物机器人
Matt Shumer (@mattshumer_) · 151 赞 · 13.8万 次浏览
Matt Shumer 让它设计一个能在公寓里做出来的机器人,得到一只圆滚滚的小宠物机器人:醒来、挥手臂、玩球。


一张生成图都没有的 46 秒短片
Cube (@cube__lol) · 14 赞 · 624 次浏览
弹钢琴的少年:每一帧画面、每一个音符都由 Fable 写的代码画出、弹出,不用任何图像或视频模型。

UFO 降落 51 区
Dante (@danteeonsol) · 3 赞 · 209 次浏览
一句话提示词,用 three.js 和 Remotion 做出 5 个镜头、30 秒的短片:不导入模型、不用贴图和素材音效,4K 渲染。
查看提示词(作者原文)
make me a 30 second video of a UFO visiting Area 51 and greeting humans, ultra detailed, cinematic lighting
蜘蛛把 Claude Logo 织进网里
sudoPhoeniX (@sudoPhoeniX) · 1 赞 · 79 次浏览
月光下一只蜘蛛一步步结网,天亮前把 Claude 的 Logo 织在网中央。
3D 场景和微缩世界
城市、帆船和小岛,其中几个是能在里面走动的网页。

一条提示词搭出的伊斯坦布尔
Peter Gostev (@petergostev) · 2892 赞 · 46.8万 次浏览
从空中俯瞰整座城市:圣索菲亚大教堂、金角湾、博斯普鲁斯海峡上的渡轮和黄昏天际线。Fable 5.2 Max,约 46 美元。




1888 年的巴黎,埃菲尔铁塔正在建造
Rez (@RezAIT00) · 41 赞 · 4464 次浏览
浮空体素岛上,起重机吊起钢梁,铆工火花四溅,河船在塞纳河上冒着蒸汽。一次成型,提示词很长、很精确。
查看提示词(作者原文)
Build a single self-contained three.js HTML page that renders a 14-second animation (1280x720, 30fps, deterministic: expose window.renderAt(t) so every frame can be captured). Scene: a floating voxel diorama island - Paris, 1888, the Eiffel Tower under construction. Everything is already moving on frame 1. Island: - floating chunk with layered rock underside, the Seine curving across the front with stone quays and an arched bridge - Champ de Mars: dirt work yard, stacks of iron girders, wooden sheds, a steam engine with a smoking chimney - around it: rows of Haussmann buildings with cream walls, grey zinc roofs, chimneys, tiny trees along the boulevards The tower (the hero): - dark reddish-brown wrought iron lattice made of thin voxel beams with real X-bracing, not solid blocks - four curved legs and the first platform finished, the second level half built, the top section only a skeleton - wooden scaffolding towers under the legs, small creeper cranes on the structure lifting girders on chains - glowing orange rivet sparks where workers hammer, small puffs of steam Life (hundreds of tiny voxel people, ~3 voxels tall): - riveting teams on every level with hammers swinging, workers walking along beams - girders hoisted by cranes swinging slowly into place - horse-drawn carts carrying iron across the yard, crowds of onlookers in 1880s clothes with top hats and parasols - a riverboat with a smoking funnel moving along the Seine, carriages crossing the bridge, pigeons circling the tower Camera and look: - wide view of the whole island, slow orbit (~25 degrees) with a gentle push-in toward the tower - warm late-afternoon sun, soft shadows, ambient occlusion, light haze, rounded voxels, ACES tone mapping, soft bloom on sparks

照着参考图在 Blender 里重建一座岛
sweetretry · 85 赞
只写代码驱动 Blender:130 个物体、114 万个面、0 张贴图,水车会转、鱼会游。参考图没拍到的部分由 Fable 自己补全。


每个角色都会思考的欧洲小镇
Matthew Berman (@MatthewBerman) · 61 赞 · 5445 次浏览
一座 3D 小镇,居民用 AI 思考、彼此对话,来自 Matthew Berman 的 Fable 5.2 实测。

写实的夕阳灯塔
Not Harris (@viewsfrom02108) · 2 赞 · 305 次浏览
作者固定用的灯塔提示词在 Fable 5.2 上的效果:条纹灯塔、扫过的光束和平静的海面。
网站和交互页面
随着滚动或点击变化的落地页和产品页。
科学、太空和数据
星系、黑洞、病毒和海底,很多用的是真实数据。
更多 Claude 作品
完整列表(每部 3 张截图)在 GitHub 上:awesome-claude-fable-videos。用 Fable 5.2 做的游戏看 Claude Fable 5.2 游戏;用 Opus 5.5 做的发布片和动效看 Opus 5.5 动效视频。模型本身的变化看我们的 Claude Fable 5.2 指南。
常见问题
Claude Fable 5.2 能生成视频吗?
不是视频模型那种生成方式。它写代码画出每一帧(Three.js、WebGL、Remotion 或 Blender),再渲染成 MP4,或者直接在浏览器里实时运行。所以文字、Logo 和细节都很清晰。
它用什么工具?
最常见的是单个 HTML 文件里的 Three.js 或 WebGL。也有人用 Remotion 做电影式剪辑,用 Python 驱动 Blender,用 Python 或 numpy 写音乐。
要多久,花多少钱?
从约 20 分钟、7 美元(东京拉面摊),到 1.5 小时、3,500 万 token(海盗船),或者用 Fable 5.2 Max 花约 46 美元(伊斯坦布尔)。
这些场景我能自己打开吗?
有 4 个在卡片上附了在线页面:金色帆船、海盗船、黑洞和星系。其余的作者只发了视频。
做视频该用 Fable 5.2 还是 Opus 5.5?
两个都有人用。从大家晒出的作品看,Fable 5.2 多用来做 3D 场景和短片,Opus 5.5 多用来做产品发布片和动效,我们整理在 Opus 5.5 动效视频 里。
每条帖子和提示词都于 2026 年 11 月 11 日和 12 日在 X 和小红书上核对;点赞和浏览量是当时帖子上的数字。









